Heya folks, small update this time round with a small focus on features unrelated to the garden planner.
I've worked on the layout for the planner a bit, hopefully to support larger gardens and smaller screens a little. I meant to add a fix to the screenshot feature but it did not pan out.
Crafter Support
Crafters are under construction! Files for them exist somewhere in the background. they support having limited slots and can properly calculate time spent processing regardless of the different crops inserted into each one. Information with and without idle time is also available.
Not much work left on the crafters themselves as they're almost functional. The big problem is how they'll be managed and displayed. I intend to support the ability to calculate for total processing time given a number of crafters. Every crafter will support having different crops placed into each one.
I have been mind-blocked on both how to manage and configure the crafters in a way that can reflect multiple playstyles. Not to mention that on release it'll likely need configuration saving and sharing, which is a whole other can of worms. Overall though, work is progressing on them, I hope to release them in a state that's satisfying.
However, to make sure I implement them right, I plan on releasing them in an experimental page first. This was where the house planner came in, as a way to gauge how users react to experimental features.
House Planner
The house planner is a proof of concept, and is not meant to be used regularly. Aside from being a way to gauge how users react to experimental features, it's also a highly demanded project that I've been wishing someone else would make. Since it's been months and I needed a change of gear to work on, I decided to make it myself.
It's currently in it's early stages, and is currently not a reliable source of information on housing. It has a lot of inaccuracies, and is missing a lot of information. That said, having this out there will let me test for bugs much earlier, as I personally do not have the resources and space to test for housing.
Hopefully, this will also encourage other developers to either improve on this or make their own versions. Otherwise, this opens up a new end goal of being the one-stop shop for simulating certain Palia mechanics.
You may try it out yourself here: House Planner