December 1, 2025 — Data Update & Key Bug Fixes
Changes Summary
- Bug Fixes related to harvest settings
- Fix: Replant Cost (Enabled by default) — Gold output is slightly off when using replant cost & crafters at the same time. (Estimated Impact: Minor deviation)
- Fix: Growth Boost (Disabled by default) — A croptype with both tiles affected & unaffected by growth boost would have overestimated harvests. (Estimated Impact: Medium to Major deviation)
- New Info Displays — New panels have been added to the output display, providing additional information on the output provided.
- Quick list of new panels
- Two different misc panels have been added (one for the garden in general and one for each specific crop group), showing miscellaneous info that have yet to find a better place to be displayed in.
- Tending Panel to see how garden maintenance (No processing related info atm).
- Returned ability to see potential gold value and output in the Harvest Days list.
- Quick overview of processing stats for a given day when viewing the Harvest Days list.
Greetings, it's been a while since our last update! For this update, I focused on adding more various informative panels, these panels should provide an assortment of details for all sorts of players to better plan their gardens.
Before going into that, I'll first dive into some bug fixes that were made.
Bug Fixes
1. Replant Cost
The bug that's more likely encountered would be the one related to the replant-cost setting. This issue was affecting a tracker on the average deductions a harvest yielded when the crop was replanted. The tracker was not resetting correctly on each crop type, causing discrepancy on the assumed average yield on replant days.
When a crop isn't processed, the output itself wouldn't be affected. When processed, however, the processor was using the average yield to estimate the produce, which would then result in an inaccurate output. The impact in gold output varied based on crop type but are believed to be minor, usually ranging around 1-5% deviation in gold output when testing the layouts I find online.
2. Growth Boost
The second bug fix was related to the growth boost setting, but is also a replant-cost related bug. The issue was caused by an error in properly handling the ID for crops affected affected by growth boost. This caused yield to be higher than it really is, as crop deductions were not being factored in correctly.
I only discovered these bugs recently while working on the update. Noting how these bugs were caused, they were most likely present since around the crafter update. I sincerely apologise for the inconvenience caused due to not finding these sooner. The accuracy of the planner should now be higher than before, but please do report any behaviour you find odd.
New Info Displays
Moving on, a few information panels have been added or improved to provide all sorts of details. These panels range in importance and usefulness depending on the player's needs, and should serve various types of players. I'll go over them briefly here.
1. Tending Panel
Features a chart of harvest days and gaps between those days. Focused on providing players with an idea of how often they'll be visiting their gardens for harvest. Also includes watering/knapweed checking if a plot has crops not covered with the associated buffs.
2. Harvest Days Improvement
The harvest days list now once again has the ability to show the potential gold value and output of the harvest. This was removed during the crafter update due to concerns it would mislead players, but feedback shows importance in having back, so I re-included it with clearer wording.
On top of the re-added feature, you can also view the day itself to see process stats for each specific day. The current processing time in the overview display is considered unrealistic due to its 24/7 estimation. To help with this, this new panel should help players see how processing would look like on a per-day basis.
3. Miscellaneous Panels
Some of the data I can easily share lack a proper area I can insert them, or I'm still unsure how to fully integrate them into the planner just yet. To prevent delaying their addition, I've simply placed them here for now. These details can range from requested information to minor tidbits for curiosity. They're available in the Crop Details tab, one for the garden in general (found in all harvests), and then each crop group has a tab of its own.
Some of these details involve fertiliser usage & cost calculations, seed usage & costs from various sources (inherent value, Zeki, Guild Store, Potion Shop). Each crop contains information regarding its harvest details, growth cycles, output stats, process stats, stats relative to growth tick, etc. A lot of the information here can be complicated due to the terminology, so I added explanations as to what certain terms can mean (also can be found in the Glossary).
These new panels are still open to additions, but they're all information I could think of and easily add without large modifications to the current calculations (just found out it had some instability, after all). The recent bug fixes were already causing instability for some time, so I'd like to add these as safely as possible first. Regardless, if you can think of anything you wish to see in these panels, please let me know so I can look into it!
Next Update & Conclusion
The upcoming update is still undecided, but it's a toss-up between adding worm farms, expanding crafter configurability, and reworking the plot system. All three would require yet another major change to the planner's systems, so expect each one to take awhile given my dwindled availability. Once at least two of these features have been added, I can safely consider the Planner to be near or almost at its full release.
As always, thank you guys again for your patience and continued support & usage of the Garden Planner. Happy planning and see you next update!

Palia Party