June 30, 2026 — Plot System Rewrite & Fertiliser Costs (Major)
Changes Summary
- Plot System (Tiles, Plots, Crop Placement, etc.) has been reworked
- Fertiliser Costs have been added*
- *NOTE: For those loading their garden saves (0.4 and before), make sure to enable the setting and resave, as it will be disabled by default for old saves.
- Save code updated to 0.5 to support new features
Hey guys! Coming this new update are two of the last features require for the Garden Planner to finally feel like a finished app.
The re-work of the Plot system and fertiliser costs have been long-requested features. Embarassingly, I've only been able to add them now as I've been overthinking their implementation for the longest time.
Regardless, it's here now! These two features alone should improve your gardening experience from here on. Allow me to detail on the major additions below.
Plot System Rewrite
The Garden Planner Project started out as merely a tool to visualise crop placement and bonuses with shareable links. Written during early days of closed beta, the old plot system was written based on faulty understanding of the in-game systems. As other features were prioritised, the tech debt kept increasing, and the rewrite kept being pushed back. Now though, enough changes have been added that I could finally change the system to match the in-game version more closely.
For those working with standard 3x3 plot layouts. The main change for you is the updated display. The layout changed a bit to support offset connections, so I needed a new way to indicate plot boundaries. This new system, though, allows me to combine bushes and trees visually instead of having each tile display them individually.] This should remove abiguity and clutter when it comes to crop placement. I've also added axis labels (toggleable in UI settings), to aid in discussion and placement checking.
For those working with non-3x3 layouts, hope you like the new plot editing system! You now have a larger degree of freedom in placing plots and defining their boundaries, without needing the old experimental feature as a workaround. Just visit the changed 'Edit Plots' button to get started!
Overall though, the new system should make adding features or optimising functions related to the garden grid a significantly more smoother experiennce. I've been able to add better feedback when it comes to previewing tiles, as well as improving how the tiles update eachother. Other changes to this may come, but they should come easier now.
Fertiliser Costs
The fertiliser cost feature has now been implemented and toggleable in the settings. New gardens will have it enabled by default. Admittedly I overthought this feature way more than I should. It was a lot simpler to implement and add options than I imagined. Cost data for fertilisers were already added during December of 2025 in the data displays, but it had yet to interact with your actual income till now.
Simply place a fertiliser and it will begin tracking on new gardens. You may disable this feature or change things in the settings. Fertilisers have 3-4 recognised cost sources as of this update:
- [Default] Item Value: Cost of selling the fertiliser
- Store Value: Cost of buying the fertiliser (like from Zeki's)
- Gardening Guild Value: Cost of buying the fertiliser using medals (from Badruu)
- Medals are not conventionnally considered a viable source of fertilisers, but will be included anyway
- Excluded: To handle other potential sources (like specific worm farm ingredients), you may exclude a specific fertiliser from cost calculations
For past gardens loading into 0.5, this setting will load disabled for those layouts, so please enable it manually. Reason: Your past gardens have been saved with the understanding that fertiliser costs are not factored in. You may have shared or saved those gardens before with a different source plan than the default, so I find it better to disable it for old saves to keep things non-intrusive.
Next Update & Conclusion
The next major update will potentially go back to crafters, which may involves improving their configurability or perhaps worm farm additions. Before that though, it's likely I'll do some minor updates and improvements, as the new features have definitely allowed room for some QoL changes and issues to squash out first.
Once more, thank you guys for your continued use and support of the Garden Planner! Have a good time plannning and see you guys next update :D

Palia Party